Mantle MotionGraphState
Overview
The Mantle state is used to climb a wall ledge onto its top surface. It is paired with the Climbable condition to test if a wall impact is climbable.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Wall Normal | VectorParameter | The normal of the wall to climb. This value will be read from and written to each frame. |
| Wall Check Distance | FloatData | The cast distance for the initial wall check. Using a motion data entry allows the value to be shared with the Climbable condition. |
| Climb Speed | FloatData | The movement speed while climbing the surface. |
| Wall Collision Mask | LayerMask | The collision mask to use when checking the wall normal. |
| Starting Speed Multiplier | Float | The climb speed multiplier (for the data value above) on entering the state. |
| Ending Speed Multiplier | Float | The climb speed multiplier (for the data value above) on completing the ledge mantle. |
| Overshoot Distance | Float | The distance to move past the edge onto flat ground before completing. |