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    Mantle MotionGraphState

    Overview

    The Mantle state is used to climb a wall ledge onto its top surface. It is paired with the Climbable condition to test if a wall impact is climbable.

    Inspector

    Mantle State

    Properties

    Name Type Description
    Wall Normal VectorParameter The normal of the wall to climb. This value will be read from and written to each frame.
    Wall Check Distance FloatData The cast distance for the initial wall check. Using a motion data entry allows the value to be shared with the Climbable condition.
    Climb Speed FloatData The movement speed while climbing the surface.
    Wall Collision Mask LayerMask The collision mask to use when checking the wall normal.
    Starting Speed Multiplier Float The climb speed multiplier (for the data value above) on entering the state.
    Ending Speed Multiplier Float The climb speed multiplier (for the data value above) on completing the ledge mantle.
    Overshoot Distance Float The distance to move past the edge onto flat ground before completing.

    See Also

    The Motion Graph

    The Motion Graph Editor

    Motion Graph States

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