GrappleToolModule MonoBehaviour
Overview
The GrappleToolModule behaviour is used to set a vector parameter on the wielding character's motion graph with an anchor point to grapple to. This can be combined with the GrappleSwingState motion graph state to add grapple mechanics to the game.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Grapple Point Key | String | The name of the vector parameter on the character's motion graph that you want to set the grapple point to. |
| Grapple Layers | LayerMask | The physics layers the tool can grapple onto. |
| Max Grapple Distance | Float | The maximum distance that a grapple can connect. |
| Aim Offset | Vector | A rotation offset to the aim rotation for the grapple. +x is right, +y is up. |
| Tether Start | Transform | The transform to use as the start point of the tether line renderer. |