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    GrappleSwing MotionGraphState

    Overview

    The GrappleSwing state pulls the character towards a grapple point and swings as though tethered to it with a springy rope. One option for setting the grapple point is by using the GrappleToolModule with the wieldable tools system

    Inspector

    GrappleSwing State

    Properties

    Name Type Description
    Grapple Point VectorParameter The point in space that the grapple is tethered to.
    Target Distance Multiplier Float When entering the state, a target distance will be calculated based on multiplying the current distance to the grapple point by this multiplier.
    Min Distance Float Below this distance from the grapple point, the character will actually be pushed away.
    Acceleration Per Meter Float The acceleration towards the grapple point per meter distance above the target distance.
    Max Accel Float The maximum acceleration towards the grapple point.

    See Also

    The Motion Graph

    The Motion Graph Editor

    Motion Graph States

    GrappleToolModule

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